![]() ![]() Complex materials and materials that have procedural textures linked to their diffuse color slot are displayed with a default V-Ray placeholder texture or the so called, texture helper. Some of the V-Ray materials (generic materials) provide material binding settings allowing them to sync the viewport presentation with SketchUp's material editor. In SketchUp a texture is required to manage the texture mapping of the material in the viewport. Note that this additional V-Ray data stored for each material can only be read in V-Ray, not in SketchUp itself. That is why, although SketchUp materials by default do not have that many options, when shown in the Asset Editor - they have additional V-Ray options. V-Ray supports SketchUp materials by internally copying their attributes and "translating" them to a V-Ray material in order to read them. It is always recommended to use V-Ray native materials.
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